Александр Шинкарев
Wargaming, Saint Petersburg
Олег Чура
Wargaming, Saint Petersburg

Building the process of performance testing for game client

This presentation will cover the most important aspects of building proper performance testing process: testbed creation, finding out the nessesary "hardware" and "software" configurations (OS, etc.), the definition of data sources and tools for data collection and analysis, testing process automation, what test types should be developed for client side, standard workflow for the performance testing tasks.

Audience level
Regular Talk (40 min)

Comments

{{comment.AuthorInfo}}
{{ comment.DateCreated | date: 'dd.MM.yyyy' }}
Your review is now here. Continue to communicate with the speaker
Found a mistake?