The material is designed for software testers interested in the direction of the games testing and operating games testers who want to improve their skills. The main part of the report is devoted to testing the performance of multithreaded code game projects on practical examples and specificity analysis and repeatability of the results.
This report is based on practical experience of the author in the gaming industry. Within the report you will learn:
• About testing of threaded code game projects .
• Problems faced by performance testing of multithreaded code .
• About errors made during testing of threaded code .
I hope this report will be useful not only for beginners but also experienced testers, and you can learn something new .